Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.
The fact that it’s a top 10 seller on steam deck for years and they just fucked over everyone on Linux, they deserve it. We all paid them and they completely screwed all of us. I feel so cheated. I only run Linux and I have a steam deck. I left a bad review on steam and I contacted their support from all my rockstar accounts, but it’s not enough. Battleye is compatible with Linux, they just had to send an email, but rockstar keeps lying that it’s not compatible.
Even if it’s not compatible, “ok then where’s my damn refund?”
Basically theft, really.
I still blame valve a lot for this. Their TOS offer us no protection. Publishers should not be able to retroactively lock down a game. Diminishing the game performance or adding unwanted DRM after purchase should be a refundable offense. People choose whether or not to buy games based on properties like these.
Valve has consistently offered refunds in these scenarios. They’re offering them for GTA V, and they also offered refunds for Monster Hunter when Capcom decided to switch their DRM bullshit and broke it on the Steam Deck. I think Valve has done their part.
Valve is going beyond any point in comparison to any other software company I know.
What is the basis of consistently here. Take2 broke Linux support for bioshock infinite a couple years back and valve refused my refund request. IME they have not done so. If they are for GTAV that’s great. Maybe they only started doing this after the steamdeck came out but really they should have protections in the TOS to safeguard consumer purchases.
I’m unsure if GTA V was ever Steamdeck Certified, but I imagine it might have to do with that. They may only offer this for games they said were certified and the devs broke it after the fact. I know Monster Hunter was.
You can request a refund. An earlier post last week said they are offering refunds for rug-pulled players.
Well at least that’s good tbf.
One important thing to add is that the refund is offered by Valve, not by Rockstar.
I guess Valve being the escrow, they may hold future revenue payout from sale of other R* games
But I don’t believe at the scale of thousands of players for >1 year.
Remember, they are (supposedly) offering it even if you played a 100 hundred hours. I don’t think that comes only from Valve. They’d burn bridges with publishers should they deduct it from their pay as a “You rugpulled our user base. We are now offering refunds if requested and will take it from your cut as compensation”.
I was thinking this, because that’s what Facepunch did when they stopped Linux support. If you had played Rust at all on Linux, regardless of hours, you were eligible for a refund.
According to Mutahar:
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The Anti Cheat has already been bypassed by a free cheat menu on Windows.
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He’s fairly sure he has figured out some kind of way to temporarily bypass (as in, it’ll probably get caught in a few weeks) the linux block by some kind of custom virtualization method (requiring only one GPU) that he says he may explain in detail at some point.
In general, he’s done with playing GTO.
https://m.youtube.com/watch?v=eMSagozpKPs&pp=ygUSbXV0YWhhciBndGEgb25saW5l
But yeah, obligatory reminder for BattleEye and EasyAntiCheat games that refuse to allow linux play:
All these game devs have to do is flip a switch, click a few options in their developer portals, to allow BattleEye or EAC to work on linux, through Proton.
And its been that way for 3 years, since 2021.
There is literally no reason for games that use these services to not work on linux, the devs just don’t fucking care.
Dont blame developers. It’s never developers that make decisions. It’s the management, the shareholders, the project manager, the product owner, the whatever-mba-dipshit on top. But never the developers. They just execute and comply and if they refuse, they’re let go. A developer is a fleshy code printer. A resource. They don’t have real power. They’re a factory worker. Remember that. Don’t blame the worker, blame the boss.
Source: i’m a professional software developer.
This.
I follow code of ethics and raise concerns where applicable. But even if you refuse, they’ll just pick another development team out of their hats to implement anyway.
So many are afraid to lose their jobs now they will keep their heads down and do it anyway.
I had been wondering why everybody was so angry at them for implementing anti-cheat software. I didn’t realize that they were locking out Linux users. That’s a bunch of bullshit.
Especially a big problem for people who play on Steam Deck. Which most game companies don’t consider it a Console, which is stupid.
Some devs sure do fear linux users.
It feels like it’s part and parcel with an overall, growing trend in software to be openly hostile to any system wherein the user has proper admin rights.
Because the potential for someone to use those rights to fuck with the software merits refusing to support systems where they can.
Further entrenching the notion that, to participate in a “modern” consumer software environment, the user must agree to be handcuffed on their own hardware.
The potential?
People are hacking the shit out of any online game without proper anticheats
Normal users do that on Windows, why would anyone install Linux for that
*with or without
FTFY
I’ve heard devs say that Linux users come up with something like 90% of the bug reports. They’re often bugs that only affect Linux,so you’ve got, say 10% to the player base reporting 90% of the issues, and about 85% of those issues only affect the 10% of the player base.
Simply from an economics standpoint it doesn’t make sense to spend that much resources on such a small percentage of the player population. Additionally about half of those Linux users do have Windows computers, that they are prepared to buy your game on, if that’s the only option. So again it makes no financial sense to actually support Linux.
As far as the studios see it they are taking a 5% cut in profits, in order to reduce workload by 85% - seems like a good deal.
I can’t even really argue with that, because they make a good point. Indie devs have it even more difficult because they often have much smaller teams, and really can’t handle the workloads that Linux users would give them.
Who was that developer? Where are those numbers from? Any sources?
I remember ~9 years ago the Blizzard CEO said this: “[…] I would assume most of those people also have access to a Windows or Mac device capable of playing Blizzard games.” https://www.change.org/p/blizzard-entertainment-support-please-release-native-linux-clients/u/9982826
Which is pretty disrespectful, but just one part of these arguments.
The devs from ΔV: Rings of Saturn give a completely different story. Yeah, most bug reports come from Linux - but platform specific ones a vanishingly rare: https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_having_just_58_sales_over_38_of_bug/
Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!
Not to mention the quality of the reports from the Linux users was vastly more details and useful to them.
Cool game, btw, if anyone hasn’t heard of it.
Thats was a. From years before proton, b. from a dev renowned for being linux hostile, c. ignores the fact that linux users are far more likely to be technical and likely to submit a proper bug report rather than shrugging and moving on.
I’m not sure who you’re referring to but I got this off a developer forum about 3 years ago. I don’t know which dev came from just a number of developers chimed in to say they agree
Quite a bit has changed with regards to Linux gaming, even within the past 3 years.
I don’t want to discount what you saw, but I don’t think Linux gamers are even asking for official support. If they don’t want bug reports from Linux gamers because the reports would be “tainted” by an unsupported operating system, then they could have a banner on the submission page. I would argue, however, that they would be missing out on a lot of free bug testing where all of these companies are far too cheap to pay for proper bug testing these days.
At this point, Linux gamers would just appreciate the bare minimum being put forth with developers not breaking the games for them.
I presumed you were refering to this which was quite high profile at the time.
rockstar is such a small indie company, how could they even afford to fix bugs…
deleted by creator
Because Linux users file bug reports.
deleted by creator
I’m not confused what they said. That’s what they said, now what they said may be wrong, but I’m not confused about what they said.
However what I have been told is that actually that’s not necessarily the case. Because the reporting issues that only affect Linux operating systems so most of the user base are not actually benefiting from the reports.
Wisdom is that they would submit better quality tickets and they do but since most of them are disproportionately Linux limited is not really as much of an advantage as you would think.
Wrong on every point, especially the personal opinion.
Go look at the other user which quoted accurately without misrepresentation.
I’m not aware that I provided a personal opinion for me to be wrong about
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Bitchy cheaters throwing a hissy that they can’t keep creating an unfair advantage for themselves in an online environment. I hope their mothers take away their internet connection for the month.
https://en.wikipedia.org/wiki/BattlEye
Interacts with the game at the kernel level.
Fuck cheaters, but also FUCK kernel level shit, it’s possible to make a good AC without fucking around in the kernel.
I don’t even install third party Antivirus’ that hook into the kernel because of all the issues it causes. 80% of all BSODs I’ve traced back have always had a root cause because of some shit piece of software fucking around in the kernel. 15% is shitty drivers.
Kernel AVs and ACs actually act like malware in of itself with the types of hooks and interactions it performs. Anything operating at the kernel level can basically see just about everything you or your computer is doing
Fuck kernel level AC
it’s possible to make a good AC without fucking around in the kernel.
What if the cheat runs in the kernel? I am also against these extremely invasive anti-cheat measures, but it must be clear to everyone that the cheat developers and users have no qualms about this.
A user level AC can do shit all against that if the cheat runs in ring 0.
A) They can actually invest in server-side detection
B) Cheats running at ring0 aren’t invisible, unkillable maybe, but AC just needs to detect to ban/kick user
There’s no excuse for kernel AC, it’s just a cheap, lazy shortcut
Cheats running at ring0 aren’t invisible
Every rootkit ever disagrees with that statement.
They can actually invest in server-side detection
I’m not deep enough in the topic to be able to judge this, but i would guess the needed extra hardware is simple not worth it. especially in games with many players or complex physics i would guess that could lead to considerable load on the servers.
Plus, server side is not able to catch things the client manipulates on his side. e.g. graphical data to make walls transparent. The server could at most catch the player abusing this knowledge, but if he is smart about it, the server has no way to ever notice.
Cheats running at ring0 aren’t invisible
Every rootkit ever disagrees with that statement.
Clarification, to the game client, the cheat has to interact with the actual game process at some point. Rootkits try to interact with other processes as little as possible until instructed otherwise
I’m not deep enough in the topic to be able to judge this, but i would guess the needed extra hardware is simple not worth it. especially in games with many players or complex physics i would guess that could lead to considerable load on the servers.
Nope, the servers are already beefed up to just handle the players and physics as-is, adding detection routines to determine “Hey, this player is flying 100s of feet in the air and there’s no flying in this game” would be like a drop in the bucket
Plus, server side is not able to catch things the client manipulates on his side. e.g. graphical data to make walls transparent. The server could at most catch the player abusing this knowledge, but if he is smart about it, the server has no way to ever notice.
Do you realize how much cheating just some server-side checks would cut down? The most egregious ones are the ones people complain about, and hate, the most. The ones who instakill you or fling you far above the map or shoves you underground. The “smart ones” can be taken care of manually based on reports.
There will never ever be a 100% cheat proof game kernel AC or not. Nothing is unhackable.
It’s all about doing it as cheaply as possible and offloading to a third party to handle so they can wash their hands
You would also think that Rockstar would want to stop those kinds of cheats just for greedy reasons. If there is some kind of ultra-powerful flying saucer item available, it’s probably something that they sell to players for money. At the very least, when someone spawns something like that, check to see if their account purchased it.
So much of the rest of the stuff could be handled using heuristics. The average player gets X headshots an hour, this player is in the 99.9th percentile. Maybe they’re just very good, but let’s flag that account and see if there’s anything else suspicious about their playing. That’s the thing about an MMO, you have vast amounts of data about players so there’s a lot of stuff you can use to see if something is normal.
I guess if they’re not doing it they’ve done some business calculations and decided that investing $X in techniques to ban cheaters won’t result in at least $X more in revenue from happy players who want to play more now that the cheating has been reduced. I wouldn’t be surprised if they’re counting on making money off the cheaters somehow – maybe they periodically do get detected and banned and have to buy a new copy of the game. So, the math now says you don’t want to be too aggressive about the cheaters because they’re a good, reliable source of revenue.
80% of all BSODs I’ve traced back have always had a root cause because of some shit piece of software fucking around in the kernel
CrowdStrike has entered the chat.
They’ve been a boom to the cyber security industry though, even though it wasn’t a virus and didn’t really damage anything simply the fact that it happened has forced management to actually appreciate the importance of cyber security, and cyber integrity.
They are hiring like crazy now.
Now if only the United States could be convinced that remote working isn’t the work of the devil, we might be in for a productive few decades in the technology space. No need for AI
Probably a few Linux/Steam Deck players pissed that Rockstar just nuked their ability to play without warning or reason as well.
I’m upset they nuked Linux support, my PC is Linux and have a steam deck
I’m still not going to fucking ddos them for it
Linux users playing dirty? Not a good look.
Yeah that’s shitty. I’d rather the cheaters ruin the game for a subsection of the populace rather than all of them though.
Battleye is supported on steam deck
But honestly FUCK kernel level ACs
Battleye is, but they didn’t enable it for Linux. Literally a switch, and they failed to do so.
Heh, I would say the cheaters are generally much more immature and likely to DDOS. I think there is a lot of overlap over video game cheaters and script kiddies, especially when the cheaters are called hackers
Qnd cheaters have money (the same they use to buy cheats) to pay for botnets
Eh, I was playing it on steam deck, GTA online was just not worth it with all the cheating anyway.
What I don’t get is why they went with the most invasive kernel level stuff instead of doing even the most basic server side checks to check for users doing physically impossible stuff.
Man, that sounds familiar. I gave up on Escape from Tarkov for the same reason.
It’s just ridiculous the stuff you see that should be easy to catch with basic server checks (even if you were to run them after the fact). Players conjuring money and vehicles out of thin air, moving impossibly fast, vehicles/players with seemingly unlimited hit points, etc. You could easily catch that shit on the server side and ban the cheaters, but instead they go for the most invasive client side shit.
Sure, if you want to stamp out stuff like aim bots and whatever eventually you’ll need to look at the client side of things, but in a decade they didn’t seem to do anything at all.
That kind of stuff catches legitimate users all the time. In Rust for example it’s common to get kicked for “fly hacking” while jumping on vehicles. The more open-ended the game the more weird edge cases become very relevant. Especially if it has a halfway decent physics sim. Tons of ways to give players weird velocities. Then it has to account for the variance ping introduces…
Some stuff, yeah. Should be easy to check if a player has too much HP. But spoofed communication between the client and server is a tough nut to crack when you can only see what the client wants you to see. Keeping everything server-side would help but that introduces latency to every input, unacceptable for anything even moderately paced.
All thay said, it would be a lot easier to swallow the “necessary evil” argument if it actually fucking worked.
I’m pretty sure there’s not a valid reason for players to be able to spawn giant Ferris wheels in people’s garages, that seems like a fairly easy one to test for
Use a more holistic approach. Combine heuristics like the average speed and aim hit percentage with reports from other players.
Review player reports, if a player makes a false allegation in their reports, mark that player as having less reliable reports. If a player reports someone who turns out to be a definite cheater, mark whoever reported the cheater as having more reliable reports. Etc etc.
Like, if the report just says “player was moving fast outside a vehicle”, maybe they were cheating, or maybe they were just goofing off trying to stand on top of vehicles the whole game. If the report says “player was moving fast the whole game, had the highest kill count, and was also reported by 5 other players in the match for cheating”, it’s a little more clear what’s happening.
None of that helps low-level play or games without meaningful progression. Continuing to use Rust as an example, because I’m most familiar with it among games with controversial anticheat: people get banned all the time. All the time. And they keep coming back with brand new Steam accounts, and continue to cheat until someone notices and an admin happens to be online. Rinse and repeat. Seemingly an infinite pool of cheaters, or finite cheaters with infinite money for new copies of the game. And it only takes a few minutes to ruin someone’s week.
The most effective prevention method is probably strict gatekeeping: require a minimum hours played in wild west servers or a certain value of games owned in an account before a player can be whitelisted. Proof of investment, that kind of thing.
Server-side checks cost processing power and memory hence they need to spend more on servers.
Client side kernel-level anti-cheat only ever consumes resources and cause problems to the actual gamers, not directly to Rockstart’s bottom line (and if it makes the game comms slightly slower on the client side it might even reduce server resource consumption).
If Rockstar’s management theory is that gamers will endure just about any level of shit and keep on giving them money (a posture which, so far, has proven correct for just about every large game maker doing that kind of shit) then they will logically conclude that their bottom line won’t even suffer indirectly from making life harder for their existing clients whilst it will most definitelly suffer if they have more server costs due to implementing server side checks for cheating.
Because it’s cheaper than actually implementing working anti heat instead of just stealing control of your computer and leaving gaping vulnerabilities on it.
After all, why would they care? It’s not their computer.
Those are legitimate victims, fuck the cheaters.
The cheaters have already found a way to bypass this stupid shit. It only affects legitimate users and cheaters too stupid to figure out the seemingly trivial workaround.
I really hope they don’t find a way to blame the linux community for this. Even if we hate kernel level anti cheat, I think most of us were happy with the refund from Valve lol
Rockstar makes such weird choices considering how passionate their fans are.
Which ultimately makes being a passionate Rockstar fan a weirder and weirder choice.
I’m not going to condone this, but also… haha.
Imagine being such a butthurt little pussy that you DDoS a video game because you’re not allowed to cheat it or play it.
Outside of the political spectrum, I cannot imagine a more pathetic type of person.
Just to explain the completely warranted deluge of downvotes to you: Using Linux doesn’t mean that you’re cheating and the anti-cheat solution they’re using has Linux support, they simply opted to not enable it. I’m not in the loop when it comes to GTAV but usually cheating software isn’t even available for Linux.
The onus isn’t on them to cater to everyone. If it can’t be used using Linux, deal with it like a grown up and find something else to do.
But you’re not going to justify DDoS attacking a company because you don’t like that you’re excluded from their product.
These people need to grow the fuck up. The real world doesn’t give a shit about what they think they’re owed- which is nothing by the way.
This shit just makes me hate the arrogance of Linux users that much more.
Oh, and that you all think that downvotes are relevant to a discussion shows your immaturity on the topic. My opinion isn’t popular because it’s nuanced. And everyone within and outside of lemmy know damn well that this platform hates anything that doesn’t paint in the colors of black or white. So… it’s expected to be downvoted. If I posted this anywhere else- it’s be a mature discussion.
The onus isn’t on them to cater to everyone.
Gazillions of people have been playing on Linux, in particular on the Steam Deck, for ages. Those are paying customers. They pulled the plug on that without warning and without need, technical or otherwise, people are pissed. Depending on jurisdiction, Rockstar might be in for at least refunds.
I don’t condone ddos’ing either and what I also don’t condone is you saying “oh the only reason people are pissed is because they can’t cheat”. Now that is, if I’m charitable, ignorant, and allthewhile you have the gall to accuse others of arrogance. Nuanced my ass to be that you’d first have to acknowledge basic contextual facts about the matter. Getting downvoted is also not “the ignorant sheeple not understanding your brilliance”. Get your head out of your arse and look in the mirror.
I don’t give a fuck what their reason is. Whether it’s cheating or the plug was pulled on them.
There’s no reason to act like fucking spoiled little entitled children. No one involved in this childish shit is a victim.
Stop excusing this bullshit.
Is there, in your mind, any situation in which any consumer can ever legitimately complain about the practices of any business, or is it all whining?
See? There is a huge failure of comprehension here as you have mistaken a DDoS attack with a “legitimate complaint.”
They are NOT the same thing. And I won’t entertain a discussion where I have to suspend belief to assume they are.
The onus isn’t on them to cater to everyone. If it can’t be used using Linux, deal with it like a grown up and find something else to do.
You went far beyond “ddos’ers are silly boogers”, which I agreed with, but delegitimised critique of Rockstar in general: You told Linux gamers to stop playing: “Find something else to do”. Don’t motte and bailey now.
Your words, they get interpreted. In specific contexts. Failing to acknowledge that those contexts can differ from whatever the context is in the privacy of your own mind is a failure of both theory of mind and communication on your part and, going out on half a limb here, probably the reason why everyone around you seems so hostile. Read the room. Don’t fall into the trap of thinking that you are right because what you say is met with hostility, rather, work towards having what you think is right accepted with gratitude. For starters, don’t go on tirades – which starting an argument with “butthurt little pussy” definitely is no matter how correct your assessment of the situation may or may not be. Develop tact.
That’s disgusting! Where do those criminals gather, so I could go an express my utter disappointment to them directly?
Their mom’s basement, most likely.
Sounds like it’s working
As someone who is pretty old and is a crap gamer - well firstly I only play single player so I guess it wouldn’t effect me. But what’s the problem with anti cheat? Aside from it being code you don’t want on your machine. I dunno, I don’t get why people cheat. Isn’t it a better feeling when you just play and get good?
Edit - I’m not defending rockstar btw. Don’t know the politics here. In fact last game I enjoyed was vice city on the PS2. I’m trying to hey caught up on everything I missed. But yeah, what’s the problem with anti cheat?
If you play in Linux assuming this game even runs on Linux. Good chance they will ban you from running this game on that OS. They could allow it but most companies see Linux as a minority and will mostly willing to take the hit of blanket banning the whole OS. I guess Steamdecks would be out of question now. Another is security risk this kind of anti cheat tend to be invasive they have access to your kernel, the part of the OS that has access to everything on your system. If that thing is compromised good chance you’ll be affected also if you have that in your system. Think of something like crowdstrike issue.
Rockstar have already mentioned that they are working to get the game working on Steam Deck, and by extension Linux in general.
Shouldn’t be too hard since BattlEye is supposed to be compatible and there’s a BattlEye Proton runtime.
Yet they rolled this out before that comparability works, essentially updating out some people’s ownership of the game
Aside from it being code you don’t want on your machine. I dunno, I don’t get why people cheat. Isn’t it a better feeling when you just play and get good?
I’ve done some cheating on GTAO, so I can speak to this a bit.
For me, the next biggest reason after the one you listed is that their game is grindy as fuck. I want to be able to play with the cool vehicles and toys in the game, but they’re locked behind hours and hours of grinding, even just for a single item. I understand some people like that, but it’s not for me. But it’s also not just grinding that’s the problem. Their loading screens in the game are frequent, slow (1-5 minute of loading each), and are filled with shitty crews that make it impossible to do the missions.
So back when I used to play I had a script that would just give me shit loads of money. I could buy what I wanted, have fun, and move on. Games are for fun, not for feeling like they’re a second job.
What’s worse, is that Rockstar intentionally makes it grindy so you’re motivated to steal your mom’s credit cards and use real world money to buy fake world money that lasts you about 20 minutes. It’s very scummy behavior, and cheating is a way to get around that.
The script kiddies that just like to fuck with other people are a whole other can of worms. Those people can get bent.
I wasn’t expecting the perspective of an online game cheater on this to be so interesting, but that was really very interesting. Thanks for sharing it.
Of course, you’re welcome
Hmm thanks for the reply. Actually mate I kinda see your point. Like I said, I’m just getting into gaming after maybe a twenty year gap and I’ve not played much online stuff. Yeah I can see it would be frustrating to have all the cool shit behind a grind wall.
I guess when I heard cheating I was thinking of people who gain an unfair advantage and ruin the game for others. That’s the sort of cheating I don’t understand.
Back in the day, there were cheats in computer magazines, a sequence of key presses that would give you loads of lives or money or bullets or whatever. I used those an loved em.
Back in the day, there were cheats in computer magazines, a sequence of key presses that would give you loads of lives or money or bullets or whatever. I used those an loved em.
I still use those for my Nintendo DS. My dad had an extension card for his Sega genesis that did the same.
Cheats like that are as old as games themselves, and they’re not going to be going anywhere any time soon.
It’s just that now we have online versions, and if you’re on PC you can edit any memory address you like, directly, with any value you like.
Yeah, I remember the days when you’d get computer magazines for the Sinclair spectrum (I had the 48k) or the BBC b (now that’s was a great machine, basic interpreter and assembly compiler). When you bought games back then they were on a cassette tape. Sometimes the magazines would have those cheats - like you said, a code or sequence of keys for more lives n stuff. Back when I was playing vice city on the PS2 I remember finding a cheat that would drop a tank. Loved that shit. I am just getting back into gaming after a long gap (just finished bioshock, wow!) and I’ve not really done any online stuff. I probably won’t for a while, I’m way too old and shit, I’d get slaughtered by kids! Last time I played stuff against other humans was unreal tournament on a kinda LAN thing we set up in a squat way back. But I dunno, I think if I was playing that shit and getting slaughtered by kiddies a quarter of my age - I’d just play something else. Anything we do in life, there’s always people who are gonna be better at it. I’m thinking the way to deal with that is to put the work in and get good or accept that we’re not, or just do something else. I hear there are cheats for call of duty type things that people pay subscriptions for. I don’t get it.
But I’m not pissing on anyone else’s choices, plus like I say I’m way out of the loop on this. Thanks for sharing your experiences mate.
just finished bioshock, wow!
Fantastic series, I’m glad you liked it, because I sure did as well.
I’m sure you’re already loaded up with a backlog of recommendations and games you bought but haven’t yet touched. But I’d highly recommend FTL: Faster Than Light, as well as Into The Breach. They’re both from the same publisher, and are both amazing games that arguably are a defining feature of modern gaming.
I hear there are cheats for call of duty type things that people pay subscriptions for. I don’t get it.
Yeah, I’m right there with you. Could not care less about subscriptions, let alone for cheat subscriptions.
Thanks for sharing your experiences mate.
Of course. Enjoy whatever is next on your list!
Ethical cheating? Nice. I can get behind that.
Anticheats can be very invasive, they can theoretically scan all the files inside your computer (whether it is practically done, I don’t know but it surely feels like it’s been done), take screenshots regularly, send your hardware information, etc. So yeah, if you are someone who takes security seriously…
Yeah I get that. I don’t like foreign code on my machine. Trouble is, I dropped the ball with coding over twenty years ago and I kinda feel like the whole of windows is foreign code. I trust Linux more, but I don’t really understand it. I tend to assume that when I’m online my device is sending something I don’t want sent to some fucker I never even heard of. Insert shrug emoji
I think the problem is implementation. it was constantly a top 10 game on steam for steam deck users, and now they can’t play online because rockstar decides to not configure the game to support Linux. I think thats the issue lol
Aside from it being code you don’t want on your machine
Code you don’t want on your machine, that have sometimes more permissions than you yourself have on your own files, is completely opaque, and have the legitimacy to keep constant outgoing network data that you can’t audit.
Yes, aside for that, no reason at all. No problem with a huge risk on your privacy for moderate results that don’t particularly benefit you in the long run.
(and all that is assuming that they’re not nefarious to begin with, which is almost impossible to prove)
Articles a joke since it doesn’t mention that the people pissed off are the linux players. Not the cheaters but the linux users.
There’s a patch for proton for Battleye. My understanding is that it’s really easy for developers to support Linux with it, but I think they’re using their own engine, so things may be harder. Regardless, that’s bullshit if they added something without considering Linux users.
time for refunds.
Steam has refunded games that added anti-cheat that broke linux playability in the past iirc
They have also denied refunds if a game is running in the background and you have 100 hours while editing a spreadsheet, so tread lightly
I’ve been denied a refund for a game I played for 2 minutes and realized was trash. When I quit it went back to a popped-under splash screen instead of quitting to desktop. I turned off the monitor for the night and the next day when I requested the refund, Steam said I played it for too long and denied my refund.
It was a game under $10 so I didn’t lose much but it was still bullshit.
Didnt hear about that one, but I do recall some stories of people playing hundreds of hours, dev making a major catastrophic change, and steam still giving the refund.
After having talked to some on the GTA V SCUD, so many think we are in support of the cheaters and are framing our frustration around us just wanting the cheaters back.
That’s why one never pisses off a Linux user.
Couldn’t we avoid all this by giving players the option to host and moderate their own servers?
removed by mod
Things like FiveM exist, which is exactly that. I’m not sure if that is at all affected by the anticheat though, I didn’t read the article.
I’ve heard rockstar recruited fivem developers
Most of them got kicked from the project
And owns everything now
I sure hope not cause GTA Online is trash if you want to do anything other than Free Mode. I got so sick and tired of all the loading screens, disconnects, and empty lobbies.
Even when they apparently “fixed” the loading issue, all it did was speed up the connection to Free Mode. Hosting/joining a mission still takes ages and nobody ever joins any of my games anymore so I gave up and went to FiveM full-time. If that gets shut down by anti-cheat then I’m going back to GTA IV. Cops N’ Crooks is more fun than anything GTA Online has to offer, anyway.
Rockstar has apparently bought FiveM.
Tons of the problems of modern day matchmaking could be solved by this, but if players are running their own servers then they can just have their server give them the items they want, which means no more premium currency purchases for R$.
That would lose a ton of profits!
I’m conflicted here
On one hand, I play GTA Online, and the amount of hackers is getting out of hand. Most are chill, some are extremely annoying and blow up everyone in the lobby with 800 million explosions a second. In this case, I’m annoyed that I can’t play it and glad there’s anti cheat.
On the other hand, I didn’t realize that BattlEye would prevent Linux users from playing entirely. I’m not a Linux user (yet) myself, but that really sucks. Also, rockstar is extremely predatory with the shark cards (it was worse with Red Dead Online!) so they do kinda deserve it as some form of karma for being terrible
Edit: EAC -> BattlEye
On the other hand, I didn’t realize that EAC would prevent Linux users from playing entirely.
For the most part any game that “won’t run on linux” totally would if it wasn’t for the anticheat not working (or being supported) on linux, that’s usually the downfall. For instance Destiny runs fine, but if they see you’re using linux they ban your acct because fuck you that’s why. Tbf, even if the anticheat would work it’s usually kernel level spyware that linux users mostly refuse to run, so eh.
Also battle eye works (same with EAC) on Linux you just need to enable it
I believe it’s BattlEye, not EAC
Yeah it is, my bad! It’s in the body of the post and I forgot lol
The most confusing part about this is that people are still playing GTA Online. Why…?
People enjoy video game, more news at 11
Hardcore normies.
something that perplexes me to this day
Because it keeps getting updates?
Cash cow
I’m still playing old school RuneScape.
Nobody ever stops playing osrs, we just take breaks
At one point I had been playing GTA V online pretty consistently when I had a cheater start targeting me. It was pretty frustrating and after 30 minutes of that I gave up and closed down for the day. I shifted my attention to other games after that. I definitely get that they want to stop cheaters - cheaters ruin the fun for others. It’s a shame that the new anti cheat has made it so that Steam Deck players are stuck unable to play online.
The very annoying this is that BattleEye supports Linux, rockstar has just apparently decided not to ask for that from BattleEye
Not that I particularly want to play it, but the Fortnite requirement has stopped me from installing Mint across some computers for kids for this reason as well.