I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

  • ampersandrew
    link
    fedilink
    12 years ago

    Traveling in Death Stranding is the game though. Enemies are only one part of the challenge; there’s also terrain and how much cargo you can carry on the way, even if you’ve taken that route before.

    • platysalty
      link
      fedilink
      12 years ago

      Death Stranding is Kojima attempting to sell out by making a walking simulator and accidentally putting too much work into it.

      • ampersandrew
        link
        fedilink
        12 years ago

        I found Death Stranding to be a game that, even though it has combat in it, it’s a solid demonstration of how many different types of mechanics we could be building a game around besides combat, even with a story and high production value.

        • platysalty
          link
          fedilink
          12 years ago

          I would go as far as to say that the combat is the weakest part of the gameplay. I did not enjoy the boss battles and had to turn down the difficulty for them.

          • ampersandrew
            link
            fedilink
            12 years ago

            I guess the combat was the weakest part, but it composes such a small part of the game that it made plenty of sense. From that perspective, I found it weird that it had any boss battles at all.

            • platysalty
              link
              fedilink
              12 years ago

              Absolutely. Those combat arenas made no sense at all.

              If we’re talking about those environmental bosses, I’m down for those cause running away without falling down is sort of core gameplay.

              But damn, I did not ask to have to play mandatory Call if Duty