Well shit…

  • @DdCno1@beehaw.org
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    241 year ago

    I wouldn’t be surprised if, in just a few years time, pre-AI-era content of all kinds, not just games, ends up becoming cherished by people, to the point that entire fandoms and subcultures develop around preserving and promoting it.

    • @Honytawk@lemmy.zip
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      11 year ago

      You mean like how people cherish hand drawn animation over digital? Cause except for some niche projects, the majority don’t.

      • @callouscomic@lemm.ee
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        21 year ago

        People shit on the Hobbit trilogy for the CGI compared to the live action of the LOTR trilogy. This stuff does happen.

    • Solar Bear
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      171 year ago

      This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.

      • @DdCno1@beehaw.org
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        51 year ago

        I feel like this is different. Even something mass produced using machinery used to be always designed by a human in the end.

        • Solar Bear
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          81 year ago

          The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It’s not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won’t be for a long time, if ever. Not to mention, people just don’t want that. People want art to have intentional meaning, not computer generated slop.

    • TwilightVulpine
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      91 year ago

      Reminds me of how many early indie games relied on procedural generation but people got tired of it over time.

      • ampersandrew
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        131 year ago

        Plenty of games still rely on procedural generation to different degrees. It’s a huge selling point in many cases, and in others, it’s a pillar of their genre.