• Rose Thorne(She/Her)
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    344 days ago

    Star Citizen is going to be the next game with a generational legacy.

    After fans will their copies to their children, still waiting for the official release.

    • shnizmuffin
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      324 days ago

      I’m sorry, this license is non-transferable. We run a 20% off rebuy special once every fiscal quarter!

      • kurcatovium
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        124 days ago

        It’s already a Daikatana and Duke Nukem Forever combined…

          • kurcatovium
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            33 days ago

            Well actually he’s doing it right now. And people are happy to pay him for it.

        • @DdCno1@beehaw.org
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          64 days ago

          Both games released and even the N64 port of Daikatana is more fun on original hardware than Star Citizen ever will be.

          • kurcatovium
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            44 days ago

            I honestly believe SC will also release at some point in somewhat final shape. But that point is still far far away… Until then they’ll be teasing us with more promises and will continue practice of their “development as a service” business.

  • @sculd@beehaw.org
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    53 days ago

    “The team is heads down,” Huckaby said. “We drew a line in the sand when we said 2026. I don’t know if we’re going to make it, I just know that we’re going to do every single thing possible to make it. And part of that is not taking time for the distraction of CitizenCon.”

    That means they already know they are not going to make it. Otherwise why say this more than one year before?

    • @t3rmit3@beehaw.org
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      164 days ago

      Un-sarcastic answer, it’s actually in a really good spot. The backend changes they put in over the past year have boosted the per-server player counts like crazy, they churned through most of their ship backlog, and they’ve been running a bunch of story events. Performance is way up, especially for client fps in high-population areas (15 fps this time last year if you were in a crowd, 35+ now).

      PCG has been super negative on SC for years. Sometimes very justifiably, but many times not.

      • @Banzai51@midwest.social
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        244 days ago

        Disagree. It is still a buggy mess. Many missing features that they promised. Lots of missing basic features of MMOs like no guild chat, no in game guild rosters, elevators and doors still don’t consistently work, they struggle to connect the game loops, game loops don’t consistently work, etc, etc.

        • floquant
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          63 days ago

          Both comments are right. It is still a buggy, minimal alpha, but i would say in the last year or two it has become a somewhat enjoyable game rather than a tech demo you’d check a release every once in a while.

          Development has consistently been a shitshow, but there really is nothing else like it.

        • @t3rmit3@beehaw.org
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          54 days ago

          I haven’t had any elevator issues in a while, though I know some people have with the freight elevators. Guild chat isn’t something I care about, since every guild/clan/alliance I’ve been a part of has always used mumble/TS/discord.

          It’s not really that buggy now, and I don’t know what you mean by “game loops don’t consistently work”?

            • @t3rmit3@beehaw.org
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              4 days ago

              People who aren’t having issues don’t go online to post about it. Since we know the daily player count hovers around 29,000, those hundreds of complaints can still be a very small portion of players, who are experiencing issues.

              Edit: Off my phone, so I can type more easily.

              The other side to this is that differences between patches can be huge, so reports of a bug that everyone is having could be irrelevant a week later when the new patch drops, but unless you’re checking every post’s date and patch number, you could falsely conclude the bug is still present, or view those bugs as cumulative with bugs that are in the current patch.

              The 4.3.x patches are some of the most stable, bug-free patches I’ve played. If you’re insistent on finding faults with anything, you can, and lord knows there are plenty of things to find fault with in SC, but bringing up issues like the ‘deadly’ elevators and doors from last year or older, is an unserious criticism.

  • @entropicdrift@lemmy.sdf.org
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    194 days ago

    The bigger context of that quote is basically that they’re heads down and preparing for crunch. The person who said, “I don’t know if we’re going to make it” also said “but we’re doing everything we can to make it happen” (this is my paraphrase, I don’t know if I got the exact wording)

    • rainwall
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      4 days ago

      The bigger, bigger context of the quote is that this game was initially supposed to be released in 2014, and now 2026 is looking unlikely.

      And yes, im just talking about squadron 42, the spinoff fps of the even later game that is even farther from release, Star citizen.

      The 12 years of release date slippage makes people extra wary about any qualifiers or maybes that the devs add, regardless of context.

      • Sidyctism II.
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        22 days ago

        I know some of the SC story from knudsens channel, but somehow it never really hit me that they are developing a spin-off of a game that hasnt even released yet

      • @entropicdrift@lemmy.sdf.org
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        144 days ago

        Sure, that’s true. I was a year 1 backer, just after the initial Kickstarter ended, so I guess to me that part of the context kind of spoke for itself. Thanks for highlighting it, I honestly do appreciate it.

  • @Telorand@reddthat.com
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    154 days ago

    No Man’s Sky has almost every feature that Star Citizen will have/has:

    • Frigates
    • Walkable ships (via the new corvettes)
    • Space stations
    • Food/cooking
    • Quests and lore
    • Planet exploration
    • Ship to ship dogfights

    Like, by the time SC releases, the game’s features will have been done by multiple companies. I expect people actually buying the game, if it’s ever released, will do so for the memes and not because the game has anything innovative to add to gaming.