Oblivion may have technically better graphics. But it’s ugly. Everything is orange and shiny.
Plus the level scaling is the worst in any game I’ve ever played, by far. And level scaling is already not a great system.
Morrowind is dated, but still has a great look. The gameplay is tough at first glance, but is the foundation of a great role playing system.
Oblivion needs a remake more.
If I care enough about a game to pay $70 for it, I want to own it. And I want to be able to let a friend borrow it. And I want to be able to sell it.
I know people like their convenience. But I don’t really understand it either unless it’s a game you might want to play in the spur of the moment (Call of Duty or something like that). If I’m playing a longish story-heavy, I’m just leaving that disc in my console for awhile.
I felt like Morrowind struck a great balance between clunk and depth. Skyrim was polished but had no depth.
Something like Kingdom Come Deliverance feels way more clunky to me, but has far less appeal to general audiences than the Elder Scroll games. Although, there are extremely passionate fans of it, so there’s obviously still a market for that kind of game.
https://www.thegameawards.com/nominees/best-independent-game
Balatro (Winner)
Animal Well
Neva
Lorelei and the Laser Eyes
UFO 50
Consoles are just a consistent standard. Developers know what they’re developing for, they know their constraints, customers know all the games will play on it, it will look good on a standard TV, they know the games will play well with their controller, they know the digital store, etc, etc, etc.
Everything is standardized, everything works.
That’s ignoring the console support for exclusives, which Xbox has severely fallen behind on compared to the others.
Considering the controversial mechanics and the protagonist with trust issues, that opinion is pretty opposite of what I expect to hear generally speaking.
I love the mechanics too. But I found the cast to be pretty relatable either for myself or for people I deal with. I thought the story, particularly Squall’s evolution and internal conflict, to be fascinating and cause for self reflection.
In 7, Tifa and Aerith and interesting. Both anesthetics that are polar opposites of their personalities, and story appropriate too. Aerith in particular giving off major “preacher’s daughter” vibes. But outside of those two, I can’t imagine being able to identify with a single other cast member. I didn’t particularly like the story either after Cosmo Canyon.
Probably 80%-90% of 13-2 is its own story. One of the main characters was a side character and largely uninvolved in the original. The other main character is an original character. The enemy is original. The very ending is relevant, but summed up with a little bit extra.
The biggest thing you’re missing out on is the context of random characters from the first game showing up in the second.
Damn, there might be as much time between V and VI as between I and V.