• @Hackworth@lemmy.world
    link
    fedilink
    -511 months ago

    Pathfinding was an absolute dumpster fire for a long time. Remember dreading any gameplay where you had to lead an NPC somewhere? Things take time to get better. Gotta start somewhere.

    • @helenslunch@feddit.nl
      link
      fedilink
      411 months ago

      Then start it in experimental games. There’s no reason to have garbage AI in production games in order to improve it. Make it functional, then deploy it…