It always bothered me that Ubisoft sells micro transactions to level up characters in a single player game. Like wtf who is buying this stuff? And why?
Why pay to avoid playing a game?
“Exploration is one of the central pillars of our gameplay. That’s why we’re offering this handy little DLC to instantly fill out your map!”
I’ve seen that kind of DLC a few times for open world games and it’s always jarring.
To be fair, the levelling mechanics in some ubisoft games (looking at you, AC origins) are complete garbage that do nothing but arbitrarily restrict your movement.
Still unsure why people would pay to skip them though.
FYI, for anyone interested in fixing this kind of bs:
there’s a program calle WeMod that easily fixes this kind of thing.
it’s basically an automated trainer platform that let’s you cheat in games with 0 prerequisites, know-how, or effort.
highly recommended for stuff like assassin’s creed, far cry, and similar games with bullshit grind.
setting xp/dmg/resources to something like 2 or 3X literally makes the game playable again!
(probably collects a ton of telemetry, which I don’t care about on my gaming system…)
I’ve never heard of this before, but like I might look into it. I expect this will trigger any client side anticheat under moon though
not really, highly depends on the game… definitely worth checking beforehand though!
haven’t run into any problems so far, but that doesn’t mean that it can’t trigger anti-cheats