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Valve isn’t making the games.
Yes, neatly demonstrating how this was supposed to be a conversation about distribution.
Development effort isn’t fully flexible. Your modellers or UI designers don’t work on the same parts of the process as your systems engineers or, obviously, your community managers.
… yes, and some of those parts are support issues, while others are not. Coders stick around for patches. Modellers, not so much. Next game.
Aaand you’ve deleted all your comments in this chain the very minute I opened this one. Fuck me, I guess.