• Because the whole premise of the article is the “global” impact and bringing Chinese culture to a “global audience” when only a small fraction of its sales are outside China.

    The actual impact it’s going to have is much less on the development of AAA games by Chinese studios and much more as a demonstration of the Chinese market’s interest in single player games.

    • @homicidalrobot@lemm.ee
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      83 months ago

      Maybe you didn’t realize, but by volume, sales in the west for BMWukong were stellar. >4M sales volume (76% of 17.8 million sales were chinese) is performing well by any standard. It dwarfs the sales volumes of other recently popular Chinese titles, taking the top spot for sales in the west handily. Other games like the GuJiang series, dyson sphere program, the matchless kungfu, crimson snow, tale of immortal had substantially fewer players despite getting nearly universally positive reviews. This is the definition of breakout success, when you reach a new market.

      For reference, this game is selling in the west as well as street fighter 6 and guilty gear strive, games that are performing far above a previous genre standard.

    • @Cataphract@lemmy.ml
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      23 months ago

      The whole premise of the article? There’s 2 statements in the entire article that you’ve highlighted, a rather long and lengthy article about the development and history behind the game developer. Your statements of “what the article is saying” is completely false,

      is pretending the sale is some runaway success in the west

      where does it say this?

      article completely ignores the source of the sales volume

      Article clearly states it’s sales, touches on the current chinese population use of steam, I’m not sure what you’re saying should be the “correct” thing that would satisfy you. Maybe you could provide an example?

      The actual impact it’s going to have is much less on the development of AAA games by Chinese studios and much more as a demonstration of the Chinese market’s interest in single player games.

      That’s a valid statement with a lot of factors (younger generations play more multiplayer). It wasn’t the scope of this article to break down consumer purchasing trends within a category (this thing is already long enough).

      This seemed like a very milquetoast level style of an article highlighting the success and development of a game studio, I suppose everyone complains in the gaming industry now adays (myself included) so I’ll take your negativity more as a “gamer” thing than just hating on something not from the west. I’m rather glad to be exposed to news articles on here that aren’t NA eccentric that I’m always reading. Them not highlighting and differentiating themselves from the western market has seemed to gotten you into a hissy fit.

      • @conciselyverbose@sh.itjust.works
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        3 months ago

        The “fastest selling” is literally the title of the article, then they make no effort at all to point out that all of that volume is from accessing China, which most games don’t.

        There’s no legitimate way to use the title “how game became the fastest selling game” and ignore the only factor that played any meaningful role in that outcome at all.