• @Vespair@lemm.ee
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    276 months ago

    I blame Meta. My Oculus Rift CV1 was working great until some random software update and now for some reason it won’t read my sensors as being connected via USB3.0 cable despite them being so, instantly rendering my expensive VR device a giant paper weight.

    I’m still salty about Oculus starting out crowdfunded then selling to Facebook. What a fucking betrayal.

    • @Baphomet_The_Blasphemer@lemmy.world
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      66 months ago

      I loved my original oculus. I thought it was very well built. I loved it right up until having a Facebook account became mandatory… now I love my value index.

  • @Chaosppe@thelemmy.club
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    56 months ago

    As other have said, it’s extremely expensive to pc/vr and for those that can afford it, there isn’t enough content. For video browsing I find that I have a better monitor than the quest 3. (led vs qoled) so why would I bother? Plus I have a fiancé around me when I’m at home so it makes no sense to close myself off. I enjoy the product and maybe if it had better integration for multiple people, I might use it more often. The fix for the sweating is to use a bobovr s3 pro strap and to remove the headface. It also comes with a fan so it’s honestly very comfortable. But that’s another £100.

    I wish it could take off more, but I know it’s still just a gimmick.

  • Flamekebab
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    146 months ago

    I’ve long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say “In ten years everyone will have a 3D printer!” and the like, no, I just don’t see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

    Whether it’s space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren’t going to be enough.

  • JokeDeity
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    36 months ago

    It’s still pretty much gate kept to rich people. The affordable ones will make you sick if you’re not in the small lucky group that is unaffected. I’ve wanted to get into VR for years but never have the excess money to do it. I have noticed an uptick in YouTubers playing VR lately. I think this article and the developers polled are missing a lot of reality.

  • @ClassifiedPancake@discuss.tchncs.de
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    6 months ago

    Sony gave up on the VR2 before it was even released. No promotion, hard to even find the games in the store, no free VR games in PS+, barely any investment in developers and exclusives. I don’t understand why anyone would expect a better outcome.

  • @steeznson@lemmy.world
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    56 months ago

    VR always seemed like a gimmick to me. I ended up with a wii instead of a PS3 or 360 as a teenager and it made me bitter and resolved to avoid anything like motion controls or gimmicks in future purchases.

    Not that the wii was a bad console but I ended up playing the virtual console and gamecube backwards compatibility more than anything else.

    • @Rai@lemmy.dbzer0.com
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      26 months ago

      I enjoyed my Wii well enough, but my PS3 got the most play out of the three.

      VR is absolutely incredible though. It’s hella expensive for a nice kit, but my mind is blown every time I strap into my Index.

  • @Nioxic@lemmy.dbzer0.com
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    166 months ago

    people choose consoles over pcs for comfort

    people choose pc for its capabilities (and for some, a different kind of comfort)

    people choose vr for the experience only - and it can get old quite quickly because the market is too small - not enough ‘content’

  • MrSebSin
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    126 months ago

    Let’s be honest, any manufacturers/developers willing to embrace porn will successful. Everyone else is just picking gnat shit out of pepper, hoping it’ll turn to gold.

    • Sabata
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      56 months ago

      Hardware and content is still the big issue. The good porn games still suck in VR, and there’s not a lot of them. The equipment is just too inconvenient.

      Your hands are occupied, your positions are restricted, your tethered to the PC, and I don’t want to get a thousand dollars of delicate hardware nutted on. It’s just not there yet.

      • @taladar@sh.itjust.works
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        26 months ago

        I think the fundamental flaw in VR proponent thinking is that they think you need a first person perspective to be immersed.

  • @kameecoding@lemmy.world
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    116 months ago

    I personally don’t feel like spending 700 or how many euros to play beat saber on my ps5.

    Other games that might be awesome in this is ones were you don’t need to move around but benefit from being able to look around, so flight sims, driving sims, but there the chair setups are better imo.

    Can’t really think of much else, that’s why VR is on the decline, really limited number of fun games to be had, or it would require some paradigm shift, like a strategy game but you are playing on the inside of a globe, but then that game would have to survive on being a VR exclusive.

    • @Wahots@pawb.social
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      26 months ago

      More games and a Matrix-esque visual file manager where you could walk through various libraries of documents, files, videos or pictures in 3D space, or proportional size like WinDirStat would be cool.

      The lack of good games has really made VR hard to enjoy. I have five good evergreen titles and not much else.

    • Ms. ArmoredThirteen
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      66 months ago

      A VR mech game could be so baller. Also a remake of Black and White would work well. But generally yeah it’s just not a great medium for most games and while we have a lot of promising hardware we’re struggling to find ways to use it intuitively

      I think after the bubble breaks it does down a bit well see some groups take their time to build really functional stuff. We don’t have good standards on how to interact in VR and it shows. We don’t have enough data on how to make people less motion sick. Basically the hardware is there but the software isn’t and that’ll take more time than we’ve been giving it, imo

      Realistically though I think the fundamental limits on how you can interact in VR means while there may be a strong niche market, I don’t expect it to be a mainstream thing. Even if the prices drop a lot and the headsets get smaller there’s still a lot working against them

  • @Blackmist@feddit.uk
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    346 months ago

    It needs to either become a generic commodity like a TV, or it will die.

    We can’t have this fragmented system. Imagine if you needed a Sony TV for PS, one for Xbox, one for PC, a standalone one that could run it’s own exclusive content…

    It’s good tech, and the immersion is unparalleled, but greedy company are going to burn it to the ground it so they can rule the ashes.

    It’s fucking madness that you can’t even use it to watch 3D movies on Netflix etc. There needs to be a generic box that accepts USB or HDMI input from all devices so you can at least use it for things other than gaming, even if it just puts it all in a big virtual screen.

    • Prehensile_cloaca
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      106 months ago

      Yep. The Corporate demand for siloed ecosystems is self-defeating. There are other examples of the same paradigm with VHS v Beta, DVD Audio vs SACD, Dvd vs LaserDisc etc.

      Frankly, I don’t really care if the tech dies- the companies that “support” it are too flimsy to be counted on as going-concerns, they’re just fighting their own downward spirals.

  • @robdor@lemmynsfw.com
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    66 months ago

    My flight sim would say otherwise if it had a mouth. Also if it had a mouth… Uhhhhh… It might be another kind of sim…

  • Pika
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    6 months ago

    I imagine the insane price to entry is a big thing.

    I had some disposable cash so I went with the index, I love it don’t get me wrong but, 1k is super fucking steep for an enjoyable system, and that’s ontop of the requirement they do it right when they make a game, many of them take vr as a minority and you can tell when a game puts it on the side burner

    • @Maalus@lemmy.world
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      66 months ago

      Also a lot of people are lazy. VR requires you to move more than playing flat games. Also it requires a decent PC which is an added cost. As you said - when it works (Payday 2, Alyx) there is nothing better. When it doesn’t, you can end up with physical symptoms.

      • @chiliedogg@lemmy.world
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        96 months ago

        I’ve enjoyed my VR but rarely. When I game, I’m usually doing it to relax. Getting everything up and running, clearing space, etc so I can wear a device that makes my face sweat while I thrash about isn’t relaxing.

        VR is the gaming equivalent of going to a fancy restaurant with a formal dress code. It’s nice once in a while, but most of the time I’d rather just make a sandwich and stay in.

      • @sugar_in_your_tea@sh.itjust.works
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        56 months ago

        Yup, $1k for a decent headset, $1k for a decent GPU, and you also need space to play. It’s a pretty big barrier to entry before you even get into the limited selection of games.

      • @Croquette@sh.itjust.works
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        36 months ago

        Even though Facebook is a terrible inhumane corporation, they have the best product because it is lightweight, can be used without any base station and can be used without a pc-link.

        The fact that a VR set requires at minimum a 5x5 feets space with a computer within the vicinity is definitely hurting the VR market.

        So I just hope that we get something akin to the Quest but without the evil corporation bit.

        When I played Elite Dangerous with a VR headset, man was it magical. But I won’t dedicate a small room and a PC just for that experience.

    • @chicken@lemmy.dbzer0.com
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      106 months ago

      I have an Index also, one thing I find frustrating is that because the Quest has such a dominant marketshare and packages games differently, some smaller VR games and experiences I see seem to be only available as an apk file for Quest sideloading and there is no straightforward way for me to play them.

      The main reason I don’t use it more though is I never got past the physical discomfort, I still feel nausea playing most games for more than a few minutes, and headaches from the pressure on my scalp/face if going longer than that, ie. trying to watch a movie with the headset. So that basically means I’m not going to just spend a lot of time passively chilling out in VR, it has to be some specific thing I want to do that feels worth it to push through the discomfort involved and can be gotten through relatively quickly. Mostly that ends up being just Beat Saber.

    • @BluesF@lemmy.world
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      16 months ago

      You don’t need anything like that much for a Quest 2/3. Quest 2 is obviously a bit outdated, but I still have fun with mine.

      • Pika
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        26 months ago

        I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness

        • @BluesF@lemmy.world
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          26 months ago

          Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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    6 months ago

    It’s only that way because developers don’t seem to be, you know… Developing shit for it.

    Like, I love a lot of what’s available and the tech itself is great; but there is no killer app. There is next to nothing but novelty bullshit being made. Even if Meta wasn’t the one with the cheapest headset, people wouldn’t necessarily be buying into VR because there’s not really much to do with it yet.

    One Half-Life game, a chatroom, and a bitching rythym game isn’t enough.

    • Mac
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      116 months ago

      It’s killer app to me is sim racing but it requires too much additional investment

      • What, like a wheel and some pedals? Or would you go full-on actual car stuff? I met a guy once who turned the entire back half of his trailer into a plane cockpit for his flight sims. Had actual instruments and switches and stuff. I’m sure with what it had to cost, he could have just bought a real plane. lol

        • @sexual_tomato@lemmy.dbzer0.com
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          46 months ago

          The cheapest plane I’d feel comfortable flying my family around in goes for about $100k, and you’d better be able to pay ~$5k a year on average for upkeep.

          Meanwhile an instrument six pack is cheap buying it off someone that’s upgrading their cockpit.

        • Mac
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          6 months ago

          Well really that’s where I’d say it’s up to you, the quasi real cockpit would not be worth it but most “entry level” sit down rigs and a wheel cost about $4-500 all in

  • @ryathal@sh.itjust.works
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    146 months ago

    There’s just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren’t great for the hardware, there’s more graphical requirements, etc.

    • Flamekebab
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      156 months ago

      It’d legitimately be easier to fit an arcade cabinet in my house than space for proper VR play.